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Upcoming Training and Events

Rules of Play:

Tournament Games

Courageous Survival Tournament Specific Rules 

-For all rules not on this list we will follow ASA Rulebook 

(1)-All bats must be stamped by either ASA/USSSA mark. 

(2)-All game balls shall be 12 in. .52 core slow-pitch green balls (Game balls will be provided).

(3)-Team rosters shall be submitted at coaches meeting prior to tournament start.  A full team roster includes a minimum of nine (9) players and a maximum of twelve (12) players. Teams with more than twelve (12) players are allowed alternates for substitutions as long as names are on roster at coaches meeting.

(3)(a)- Teams shall consist of at least 3 females on roster at all times. 3 females shall be on the playing field as well as batting for each inning

*Female rule subject to be reduced to 2 females if teams are unable to come up with 3.

(3)(b)- Game will automatically count as a forfeit if team is unable to produce minimum players required (9 players total, still including minimum 3 females). Game can be played with substitute players from other teams, but score does not count for tournament standing if forfeit team scores more runs than opposing team.

(4)-Batting line-up must alternate gender as much as possible. If less than 6 females, the females are to only bat once each time through the lineup. Must bat all players (up to 12). 

(5)-No limit on pinch runners. Pinch Runners are to be the last person out (if pinch runner is up to bat while still on base it will result in an automatic out). 

(6)-Pitch Count will start as 1-1 (1 ball and 1 strike). 2nd foul ball is considered a strike out. Players who purchased a Courtesy Foul Band are allowed one (1) extra foul ball per at bat. Courtesy Foul band can be purchased in conjunction with Homerun Band. 

(7)-3 Home-Runs (balls hit over the fence) maximum per team per game. Players who purchase a Home-run wristband are exempt from 3 HR rule. 

(7)(a)-If home-run rule is broken, batter is out. All runners on base will stay at the base they were at prior to last pitch. 

(8)-Maximum 7 runs per inning with the exception of the last inning which is noted in #11 below

(9)-Mercy rule will apply as follows: +20 at the end of the 3rd inning, +15 at the end of the 4thinning, +10 at the end of the 5th inning. 

(10)-6 innings maximum per game. 

(11)-No new inning at 50 minutes. At the 50 minute mark as declared by the umpire, no matter the point in the game, runs per inning shall become unlimited. Game will drop dead at 1 hour. If drop time is met, score will revert to the last completed inning. If home-team is ahead at the end of the top half of last inning, bottom half of the inning will not be played. 

(11)(a)-If last inning results in a tie, a new inning shall start. Tie breaker inning shall start with 1 out and the last person out (no pinch runner for this person) will start on 2nd base. Game will continue until tie is broken at conclusion of completed inning. 

(12)-No bunting allowed. 

(13) Batted balls hit with velocity at or near the pitcher, in the exclusive judgment of the umpire, will be an automatic out, with all runners returning to the last base occupied. 

(14)-Batters hit by pitch will not earn a free base, pitch will count as 1 ball. 

(15)-Game Score will be kept by Umpire as well as designee from each team. 

(16)-All rulings called by umpire are final. 

(17)-Players are subject to ejection at Umpire’s discretion. Players should demonstrate proper sportsmanship at all times both on and off the field. Players and or spectators who demonstrate the use of foul or improper language and/or improper conduct are subject to ejection.

(17)(a)- Ejected players shall count as an automatic out each time their position on the roster comes up to bat. Teams that fall under the minimum player requirements are subject to forfeit of game and or tournament.

Home Run Derby

Participant to select his/her own pitcher

Each participant gets 2 minutes or 20 pitches, whichever occurs first.

Power in Peers

Power In Peers© is a standardized curriculum in peer support designed BY law enforcement FOR law enforcement. The course provides a national certification and is a comprehensive course for both beginners and those with previous peer support experience.

Made available by the National Fraternal Order of Police and grant funding from the Department of Justice, Community Oriented Policing Services.


Contact business@courageoussurvival.org for more information or to request a training event in your area. Courageous Survival now has 6 certified instructors in Idaho

Courageous Survival's Resiliency, Resources, and Peer Support

A 2-hour overview of how Courageous Survival brings people together with trained peer support to connect them with meaningful resources for improved resiliency and mental health. 


Contact Jacki Briggs at 

director@courageoussurvival.org

for assistance in finding an instructor and scheduling a training event

QPR - Question.Persuade.Refer

A proven, 90 minute, 'gatekeeper' suicide intervention training program.

 

Contact Jacki Briggs at 

director@courageoussurvival.org

for assistance in finding an instructor and scheduling a training event

LivingWorks ASIST

The world's leading suicide intervention training program.

 

Contact Jacki Briggs at 

director@courageoussurvival.org

for assistance in finding an instructor and scheduling a training event


Learn more

ETIP Trauma Intervention Program

ETIP - Peer Support and Emotional First Aid

for the Emergency Services Industry

Designed to equip emergency responders or those who work in the industry with the tools needed to provide effective emotional first aid to their peers (peer-to-peer support) and better assist citizens in crisis, which can lead to a healthier career. 

Learn more

More to come

Check back soon - we are continuously adding more training and event resources

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Courageous Survival Inc

1577 North Linder Road, Suite 122, Kuna, Idaho 83634, United States

1-866-274-4324

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